Published on 08-17-2016 12:07 PM
There's no denying that the hype train is on for VR. You've heard me talk about it several times on the BitBitByte Podcast. One thing that consistently has me concerned, however, is that of motion sickness, especially when using a controller (i.e. playing a first person game and walking/running with quick analog stick turns makes me want to toss my cookies). There's a prevailing idea that finding the "sweet spot" in terms of frame rate can help alleviate that, but I thought it would be more fun to run a little mad scientist laboratory experiment on a questionably intelligent, defenseless animal, known as myself.
I'm wondering if it's plausible to get your "sea legs" (an expression obviously used by sailors for those who aren't used to being on a boat for extended periods of time), rather than just assume that some aspects of VR will forever be unattainable by me without a bucket nearby. "The VR Bucket" © 2016 by Nathan Wertz.
So here's what I propose: I am going to spend an hour in Gear VR every day for a week (possibly longer) to review whatever I can get my hands on. Then we shall see if my body adapts to not only motion sickness, but that strange sensation, we'll call it "head swimming" feeling you get when first coming out of VR. I'll be tracking my progress or lack thereof, so prepare your bodies for more musings from the dark corners of my mind. And if you never hear from me again? Well, I've opted to upload my body into the Matrix and periodically haunt your virtual worlds with my tomfoolery...